The goal of this thesis is the analysis of the effects of the digital distribution on the value chain of the gaming industry, on project management of early access and free 2 play games and the role of players in those business models. To answer the re-search questions the author interviewed experts of the gaming industry in Austria and Germany. Due to the digital distribution possibilities new business models evolve and developers and publishers are getting more and more independent from distributors and retailers. Free 2 Play Games are dominating the mobile games mar-ket and the early access program allows new ways of collaboration between players and developers. As games are moving towards games as a service, developers keep adding content to their games, even after their games have been released. With reviews and other feedback measures players are gaining influence on the content of games, as developers depend on positive user scores in the various online shops. Project management needs also to adapt to these new circumstances as the requirements change as soon as a game gets live.